SAMPLE EDITOR

 

In this environment you can build your Sound, your drum set, edit it and make it an whole part of your set up.
Before examining the operational steps of this menu, we consider important to clarify some aspects of terminology and performance.

 

Explanation
Sample and samples are synonyms.
Split or zone is a sample in which a range of notes has been assigned where this is reproduced with the modalities defined by the ADSR volume editing parameters etc.
A Sample is a wave file (or Sound Font ®) of sample rate less than or equal to 44.100 appropriately treated (possible resampling to 44.100) and cut to the max. about 16 seconds.
Instrument and MS2 are synonyms.
An MS2 is composed at the max. from 32 split.
The max. number of MS2 components the sound bank is 30.
The max. split number is 585 for which:
Sound bank is the set of all MS2s present in the Flash memory of sounds.
(You can have up to 18 MS2s complete with 32 splits or 30 MS2s with up to 19 splits each).
Internal format WAV file: 16 bit mono, sample rate 44.100;
NOTE: For Wav files with sample rate other than 44100, an automatic resample at 44100 mono will be performed.
The 24-bit Wav files will also be converted to 16-bit, 44100-mono format.

 

Works Folder:
The folder in which the MS2s are saved and loaded is / INSTRUMENT.
The works folder  in which the user will have to put the wave samples in bulk or organized in subfolders for editing is / SAMPLE.
The works folder  in which the wave samples processed for editing are automatically placed (with suffix "_spl.wav") is / SAMPLE / TMP. It will be deleted when exiting the sample edit.
EXTERNAL HARD DISK (OPTIONAL)
If installed it is possible to work on the external hard disk. In this case, before accessing the Edit Sample, select the hard disk from the MEDIA menu or from the main menu select the UserFs / HD button which alternately selects the two devices.
The INSTRUMENT and / SAMPLE folders will be created automatically when you first log in to the Edit Sample.
NOTE: For safety reasons it is not possible to work with removable USB devices.

 

 

DEVICE SELECTION

 

 

 

How it works:
The Sample Edit is browsed  from MENU → AUDIO / SAMPLE. In the pop up choose SAMPLE EDIT DIT

 

 

 

FIRST ACCESS (INITIALIZATION)


USER SOUND BANK WILL BE INITIALIZED FOR FIRST TIME.
The first time you access Sample Edit, you will be asked to initialize the sound bank in flash of the sounds.


Press CONTINUE to format

The following message will be displayed: initialization in progress do not switch off the instrument during the procedure.

 

 - The main page of the editor is displayed.

 

 

 

 

Left area (initially empty) contains the names of the samples "Sample area (files wave)" that will be assigned to each split, i.e. to the keyboard range in which the sample is played.
In the upper left corner the sample name is highlighted, in the middle the number of samples loaded (Num.Spl:), on the right the name of the complete instrument being edited (MS2 extension).
It is written (NO-NAME) if no instrument has been loaded / saved.
Right area contains the folder of the disk from which it is navigated (with DIAL, ENTER, EXIT or Touch), you can select the wav files that will compose the instrument (INSTRUMENT).

 

 ADD SAMPLE


 

The ADD SAMPLE key activates the selection of wave files (.WAV) in the navigation area on the right.
The main navigation folder is SAMPLE.
When a WAV file is selected, the file is loaded into memory and displayed in the Sample area on the left.

You can select up to 32 samples (split).
The maximum length of a sample is established in just over 16 seconds.
The sample must be a sample rate of 44,100 samples per second mono or stereo.
In any case, an automatic resample is performed in case of different sample rates 44,100
The sample if stereo will be mixed in mono.
The Key, k.low k.high fields are automatically assigned if the reference note is found in the wav file name, or within the wave file (chunck smpl).
If the reference note is not found in the key field, the value C3 is assigned by default. 

 

 

 

 

PARAMETERS EDIT


Turning off the ADD SAMPLE box accesses the Edit menu

 

 

 SOLO
Only the selected split is played on the keyboard.
AUTOSELECT
The note played on the keyboard automatically selects the relative sample.
GLOBAL
With this function all editing parameters will be applied to all splits simultaneously except: Root - Coarse - Fine - Mode
CLEAR SPLIT
It allows to delete the selected split from the list. If the selected split is the last one it is deleted from the list, otherwise it is deleted and marked with "--------".
The canceled split is no longer selectable.
When a new split is added, it takes the place of the first canceled split that is found in the list.
When saving the instrument the deleted splits are permanently deleted. (compaction of memory).
Page Up, Page Down select the Samples pages (max 32).
The pages are scrolled also via the dial if no parameter is selected for editing.
The areas to the right of the split name define the range of the keyboard where the sample plays.
If it is not possible to assign the note range of the keyboard where the sample is playing, the following is displayed: k.low, k.high
k.low: allows to establish the lower limit (lower note of the split) where the sample is triggered.

k.high: allows to establish the upper limit (upper note of the split) where the sample is triggered.
You can use the Dial or the keyboard to assign the values ​​of the limit notes.
NOTE: the splits are stackable. Together they play together in the overlapping area. 

Right area contains the edit parameters of the selected sample (colored yellow).
Root: Note where the sample is played in the original key (valid only in Tracking mode).
End: Fine tuning (centesimal)
Coarse Tune: Tuning by semitones


Mode:

Tracking: Allows the sample to be tracked in the extension of the keyboard. This means that the Sample will undergo chromatic variations of an instrument tuned to semitone heights
Fixed: The sample is not tracked so it always remains with the original tuning (method used for percussive sounds, efx or similar)
Velocity: Menu where the sample is controlled by dynamics (Velocity) and how it will react in Volume and Filter.
- Offset: Set the volume dynamics time
- Slope: Set the slope time of the volume
- Volume: Sets the time of the total volume of the edited sample.
- Filter Offset: Sets the filter compensation time
- Filter Slope: Sets the slope time of the filter
- Cut Off: Changes the cutoff frequency of the filter
 
A.D.S.R.
- Attack: Set the attack time of the sound envelope.
- Decay: Sets the decay time of the sound envelope.
- Sustain: Sets the time for maintaining the sound envelope.
- Release: Sets the release time of the sound envelope

 

FAMILY ASSIGN

 

 

It allows to assign the family of the voices in which the instrument will be displayed once edited and saved, or alternatively if the sound is a drum set. The instrument is a GM sound with bank = 100 and pch 0-30.
To access the selection of the family there must be at least one sample in the Sample editing list.
DRUMSET: Allows to assign the instrument to the drum set.

  

 

It allows to assign the family of the voices in which the instrument will be displayed once edited and saved, or alternatively if the sound is a drum set. The instrument is a GM sound with bank = 100 and pch 0-30.
To access the selection of the family there must be at least one sample in the Sample editing list.
DRUMSET: Allows to assign the instrument to the drum set.

AUDIO EDIT

 

 

 

The AUDIO EDIT environment allows the display of the sample and some operations to create the loop.
LOCATORS:
SAMPLE START starting point of the sample
END LOOP conclusive point of the sample
START LOOP loop point.
Locators can be moved using the dial or touch at the desired point in the sample graph.
ORIGINAL
Resumes the original START, END, LOOP settings.
ONE SHOT
Automatically sets the LOOP and END points so that the sample is played only once from the START point to the END point.
The loop point is automatically approached to the stop point.
NORMALIZE
Performs standardization of the sample in the maximum assignable range of amplitude.
PERIOD LOOP

 

 

 

Activating this mode displays the samples with the max. zoom in order to have a precise edit to the sample. The start loop point is automatically approached to the end loop point.
Only the START LOOP and END LOOP functions can be activated. In this way the loop and stop points can be positioned by dial in order to have the loop on one or few sample periods.
A zero crossing algorithm is used to determine the loop and stop points.
NOTE: several attempts must be made by moving the loop end point until a loop is obtained on the desired frequency.
AUTOLOOP:
It allows to obtain a loop automatically. Loops are searched from the START LOOP position to the selected END LOOP position.
The loops found can be selected (if there is at least one) in the box to the right of AUTOLOOP via Dial.
NOTE: The Autoloop  function can last up to 90 seconds.
CROSSFADE
Performs the crossfade in the loop area.
The duration of the crossfade is established by the duration in percentage.
By default it is set to 50%.
If the loop point is near the end point it is convenient to lower the duration.
NOTE: Creating good loops requires time and patience to perform several tests. The AUTOLOOP and CROSS FADE functions help the user, but they are not always decisive.
EXIT Return to the main menu.

NEW EDIT.

 

 

 

Every edited sample is deleted from memory and the memory is initialized for a new editing.
(You can use it if you want to start from scratch in editing) .. 

 

SAVING AN INSTRUMENT

 

With the SAVE button you can save all the samples edited in an instrument (MS2 extension).
The instrument is saved in the INSTRUMENT folder (also in the INTERNAL HDD * if present in the instrument).
The MS2 file contains information on the instrument parameters and all samples of the split components.
The file is saved both on disk and in the flash of sounds for which the instruments (Sound Bank) remain resident even if the instrument is switched off.
If a tool with the same name already exists in the flash it will be overwritten.
Saving takes some time proportional to the number of splits.
LOAD INSTRUMENT
Load an instrument (MS2 or SOUNDFONT) from disk and transfer it to the edit area.
By default, the INSTRUMENT folder is set.

 

 

 

 

 

 

SOUNDFOND
Possible operations are IMPORT and EXTRACT
IMPORT:
Instrument samples can be uploaded in Soundfont format (up to version 2.04).
Soundfonts (extension SF2) must not be compressed, must have only one instrument, and 24-bit format is not provided.
If the sample rate of the instrument is different from 44.100, an automatic resampling is performed to adapt it to the 44.100 format.
The note range where each sample is played and the note of the reference pitch is also imported.
EXTRACT:
The samples are extracted from the Soundfont and saved in the wav file format in a folder named
derived from the instrument name, NOW RESIDENT IN ADD SAMPLE 

 

 

 

SOUND BANK VIEW

 

 

 

 

SOUND BANK VIEW  button accesses the functions that can be performed directly in the flash of the sounds. 

 

EDIT INSTRUMENT:

It allows to edit an instrument among those present in the Sound Bank in the Flash memory 

 

 

A pop-up opens in which all the instruments present in the sound bank are displayed
Selecting the sound will be loaded in the Edit area.it.

CLEAR INSTRUMENT:

It allows to delete an instrument present in the sound bank and in the Flash memory 

 

BACKUP  SOUND BANK

 

 

Allows to transfer to disk (extension KSB) all the flash memory area reserved for the instruments
The transfer takes some time and the file at max. it is of considerable size (around 900MB).
A message appears if the disk does not have the capacity available to hold the Sound bank.
The maximum of Sound Bank instruments is 30 MS2s
LOAD SOUND BANK
Transfers a Sound Bank from the disk to flash memory. The Sound Bank in flash is overwritten.
The transfer takes some time proportional to the total number of splits of all the flash instruments.
With this procedure it is possible to have more Sound Bank available on disk. 

 

 

CLEAR SOUND BANK

Clear all the instruments in the Sound Bank from the flash memory. (Formatting). 

 

 

 

 

After deleting if you access the sound bank functions, this message appears:


 

 

 

HOW TO RECALL THE INSTRUMENTS (MS2)

Voices:
Once saved the MS2s are visible in the GM sound lists and displayed in the family that has been assigned to them by editing. They can therefore be treated like any GM sound and assigned to the voices or parts of Launchpad or midifile. The Bank is 100 PrCh ranges from 0-29.
Drum set:
They are visible in the Drum list and can be assigned to the style, launchpad, midifile.

MS2 assignment as Drumset.

       ( * HDD INTERNO OPTIONAL )